EQL·Parse
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Measure your EverQuest Legends fights

It reads your log and counts what happened. Every figure says where it comes from.

Download for Windows 75 MB

Free and open source · v1.9.2

The replay

Watch the fight again second by second, with the numbers floating over each combatant like in the game. It comes from the log, re-read — not from figures already added up: every number you see is a line of your file.

The replay

The text panel takes what passes a threshold, and these are the thresholds: crits, deaths, casts, stuns and interrupts, and any second above 318 damage — three times this fight’s median second, which carries 106. The per-ability p90 rule does not apply: this fight was saved before hit shape was counted.

What it is

A desktop app that reads the EverQuest Legends log file while you play and tells you what happened in each fight: who put in what, who took the hits, what was cast and how long it stayed up. It does not touch the game or talk to it: it only reads a text file the game itself writes.

What it does

Your side

Who put in what, and at what real pace: damage against the seconds they were actually doing something, not against the whole fight.

Taking it

What was thrown at you and what never landed. Almost half of all attacks are avoided, and that gets counted too.

What each one cast

Every spell, who cast it, when, and how long it stayed up.

Recommended stance

Which stance would have saved you the most damage, inferred from your classes and from what hit you.

The log

The original lines of the fight, with what happened just before and just after, without leaving the app.

Encyclopedia

A file on every enemy: what it hits with, how hard, where it lives and what it drops.

How it looks

The fight, player by player
The fight, player by player
The analysis, separating what you can change
The analysis, separating what you can change
The encyclopedia of enemies, zones and loot
The encyclopedia of enemies, zones and loot
The overlay, on top of the game
The overlay, on top of the game